In the 80s, we thought we’d be bombarded by nuclear missiles. Instead, we were bombarded by films about nuclear missiles. The United States initiated this conflict in 1983, with WarGames and The Day After. The USSR retaliated in 1986 with Letters of a Dead Man. The United Kingdom wasn’t slow to unleash its own nuclear missile film arsenal, with Threads exiting the bomb bay doors in 1984 and the animated When the Wind Blows following in 1986. Fortunately, the average film has a very small radioactive footprint, or none of us would have survived.
“Threads” is probably the most memorable of these films. It traumatized children upon its release, and even now it’s a compelling watch.
The film opens like a sitcom, with a couple in Sheffield decorating their flat. Television broadcasts warn of impeding nuclear war. Usually, sitcoms have to deal with their cast quitting the show, aging out of their role, or getting caught snorting coke. Threads solves the problem by killing almost the entire cast, and a great many people besides.
Soon, the cold war becomes extremely hot, and the world is engulfed by a three gigaton nuclear firestorm. Regrettably, some people actually survive. The rest of the film documents their struggles in the desolate aftermath. Society collapses to subsistence level. Basic wants are in dire need. We start to wonder about genetic mutations and birth defects, and the final scene gives you a lot to think about.
There are a lot of unforgettable images in Threads. A woman cradling a charcoal-black baby. Glass milkbottles instantly flash-melting. A burning cat. After nuclear winter collapses the biosphere, we see a door to door salesman selling dead rats for meat.
The film is almost comically grim, and you start to wonder if it’s supposed to be a parody of nuke films. If it is, it fooled me. I can’t find a single moment where the cast (or director Mick Jackson) winks at the camera – everyone handles the material with dour seriousness.
The BBC’s small budget works well for the film, giving it a filthy, lived-in quality. Sometimes the cheapness adds a new dimension to the horror, as in the hospital scene where open wounds are being sterilized with supermarket containers of Saxa salt.
There’s something intrinsically frightening about nuclear weapons. Perhaps it’s their hopelessness, and the way they knock the traditional rules of war into a cocked hat. Once, better weapons meant you were in a favorable position. Bill has a stick, and uses it to guard his food. Bob has a bigger stick, and uses it to take Bill’s food. So far, so good. But now Bill has a B53, and Bob has a RS-28, and now when they go to war neither of them will win. There will be no Bill, no Bob, and no food to fight over. They’re the most ghastly “off switch” ever achieved. And the only way to prevent their use is to…make more of them?
This is the sort of movie that dirties your TV screen or monitor. You think, your finger will come away coated in dirt and soot. It is a fantastic film that I don’t plan on seeing again, which I think was the goal.
Once, I heard a description of Family Guy that cuts right to the heart of the show’s failings. “The Simpsons, if every character was Homer.” Everyone’s crazy, everyone’s a clown, everyone’s the Lord of Misrule. Everyone’s a Punch and nobody’s a Judy. It’s a common failing in comedy: “the straight guy is boring. The screwball gets the laughs. So if we eliminate the straight guy and have two screwballs, it will be twice as funny!”
The straight guy provides ballast, you fool. Comedy’s like a game of table tennis. You can get pretty creative playing it, slamming balls off the wall while standing on your head. But it only works if you have a stable, unmoving net.
Ichi the Killer is not quite a comedy but has a similar weakness. It draws us (or perhaps anti-draws, given that it’s an adaptation of a Hideo Yamamoto manga) into the world of sadistic yakuza enforcers, and asks us to bask in the sangfroid of one particular sadistic yakuza enforcer, who is different to the others to the extent that he has scars on his face.
I don’t know what’s supposed to be shocking and awful and Ichi. Everyone in this film is a repulsive person. Gangsters crack jokes while scraping bloody remains off ceilings. Sociopathic prostitutes manipulate their johns. The movie sets gray against a backdrop of slightly lighter gray. It’s a good setting, but it needs some contrast. It needs a “straight guy”. It’s Family Guy all over again. If Homer’s the baseline, then Homer stops seeming shocking and funny – he’s just just the way things are.
I like the scars on Ichi’s face. A “Glasgow smile”, as they call it a few thousand miles away. The film’s best scene comes early on, where we see Ichi blow smoke through the cuts.
Elsewhere, the film’s aesthetic is less successful. The violence is undercut by the fact that 1) the effects are cheap and 2) the acting doesn’t sell us on the brutality. There’s a scene where Ichi tortures a man by puncturing his cheeks with an alarmingly huge pin…and in between bouts the man speaks calmly and lucidly. It’s like watching a WWE pay-per-view where wrestlers bounce back up after getting chairs smashed over their head.
Later, the effects team just gives up trying. CGI looked better in 1993. The remaining wheels fall off the movie’s wagon when we get to horrible special effects that look like a SyFy movie made in an antifreeze lab.
I haven’t read the manga, although I read Yamamoto’s other big work: Homunculus. It was fascinating, for what it was, but he doesn’t seem to be very adaptable as a mangaka. That might have been Ichi the Killer’s undoing. Generally, there are two schools of adapting manga: the first is to capture everything, the second is to try to capture the “spirit”. Both of them can fail horribly, but in unique ways. Judging unseen, this feels like the first case. You can’t shove ten volumes of manga into a DVD player, and you shouldn’t even tr
This was crying out to be something like that Cronenberg film, Eastern Promises, particularly that scene in the bathhouse, involving linoleum cutters. That moment was what this movie dreams of being when it grows up. Now, it’s just blowing smoke.
Not the best Japanese gore porn film (who would want to be the best?) but one of the most famous. A man abducts a woman and dismembers her with a camera rolling. It doesn’t sound like much when I describe it, but it won’t seem like much when you watch it, either.
Apparently Charlie Sheen thought it was real (no doubt while tooting more than just his flute) and called the FBI. That seems to be the time-honored route of fame in the gore porn film industry – try to hint that it might be real. Eventually an actual snuff film will make it to market, and we’ll all call it a boring publicity stunt.
Supposed horror legend Hideshi Hino both directs and plays the killer. He’s more often associated with manga, which are a different beast entirely. His manga efforts (Hell Baby, and so forth) resemble a Japanese Goosebumps, complete with fill-in-the-blanks storylines and a cast of characters that you wonder even he doesn’t forget. The gore is offset by a cartoonish, exaggerated art style – you can imagine children reading Hino’s manga, but this, not so much.
Viewers will find two possible routes of enjoyment: first, the gore, and second, analysing the special effects. It’s a low budget film, and a lot of it isn’t very well done. The woman’s flesh has a rubbery quality. The blood seems like copiously squirted cherry juice. Much of the film is shot in extreme close-up, focused on a single body part that’s an obvious prosthetic. The production quality can be described as “muddy, dark, and distressed” – adding a gritty grindhouse quality at the expense of us actually being able tos ee see what’s going on. You’ve heard of Hollywood’s famous L-shaped bedsheets? Where the male lead has his chest exposed and the female lead has her chest covered? Here the woman’s body spends so much time covered up, she’s practically a goddamn Quaker. The movie takes a lot of care to hide bad special effects, but it’s all in vain.
The admin of the legendary shock site rotten.com was once asked how he knows the gruesome pictures on his site are real. He said something to effect of “I just do”, which is pat, but also probably accurate. He also mentioned that they received large volumes of fake pictures, and that they were usually quite easy to spot.
Little tells always gave the fake pictures away – tricky camera angles, harsh lighting, conveniently poor photo quality. It’s pretty obvious: if a murderer really did dismember someone and make a snuff film, he’d capture it in the best quality possible. Remember the Mitch Hedberg gag about Bigfoot being a blurry, pixelated monster roaming the landscape? It’s the same for gore porn. If the real stuff ever appears, we can assume it will be in 1080p. Fuck this dark, murky crap. It’s for wannabe auteurs and professional fakes.
I like extreme art, but for something like this you really need…more. Of what? Almost anything. Some individuality. Some personality. Something that would separate it from a film generated at random by a sophisticated computer. There’s exactly one interesting angle (Hino wears a samurai outfit), and a lot of fake WWE blood. Apparently, some of the other Guinea Pigs are more story focused. I’ll probably never know. The sad truth is that a perfect gore porn film will probably never be made: anyone ready to outlay the necessary money will want it to be marketable enough to sell. Flower of Flesh and Blood is an interesting historical curiosity, but those who don’t learn from history are condemned to repeat it.
Recent years have been unkind to the dinosaurs, and unkind to this movie. I think the Cretaceous extinction event is still shooting a few final hoops against them as the clock runs down in 2015. We now know that dinosaurs had feathers. And we know that an apatosaurus, a tricerotops, and a pterodactyl in the same scene makes as much sense as a historical movie in which Cleopatra consults George Washington on the construction of the Great Wall of China. But this movie is still powerful.
And big. That’s mostly what I remembered – creatures inhabiting a landscape that makes everything seem small. That’s what separates it from Disney’s the Lion King – in this movie, nobody’s the king, and even mighty apex predators often end up behind the eightball. The dinosaurs aren’t masters of their domain, they’re struggling to survive in a changing world. The questing youngsters find a kind of sanctuary at the end, but after their travails it seems a bit mocking – like giving a child a lollipop after open heart surgery. That’s the other thing I remember, the gloom.
Otherwise The Land Before Time can be compared to The Lion King quite a bit – some parts line up shot for shot. Tiny creatures scurrying around gigantic paws. A warped, twisted landscape with a palette to match, full of ochre reds and cinerous grays. The death of a parent as a plot device, and divine intervention from that parent’s spirit to close an open plot parenthesis.
The Land Before Time bears the scars of the moviemaking process – certain scenes seem curiously truncated and brief, as if vital footage was slashed out of the movie with an axe. The whole enterprise seems strangely short – barely longer than an hour. Movies about dinosaurs usually slow down and bask in the experience. This one just has young and vulnerable dinosaurs running from danger to danger, which might stress younger viewers.
It’s probably the second best Don Bluth film, behind Secret of NIMH (whose laurels partly belong to another, as it was adapted from a book). Bluth’s animation studio never succeeded taking much market share from Disney, but they probably opened up animation to a few new people. Disney’s movies from this period are hard to watch as an adult – Bluth’s are not. There’s a nice depth to them: not depth in that they’re saying something profound (every Don Bluth movie can be essentially reduced to a “follow your heart” or “believe in yourself” message), but in that there’s a lot of cinematic space explored: subtle interplays of textures and sounds, and occasional unconventional artistic choices.
On the downside, all the dinosaurs have cutesy names for themselves (long-necks, sharp-teeth, etc), sparing us the indignity of antediluvian creatures uttering Latin phylogenetic classifications at the expense of causing my sister to think that those were the actual names for the dinosaurs.
It doesn’t take much rope for some people to hang themselves. “Overnight” is a 2003 documentary about someone who hung himself with six inches of empty air. Troy Duffy was a bartender in LA with a screenplay, and he received an opportunity that hardly ever happens to bartenders in LA with a screenplay – a major production and distribution deal from Harvey Weinstein. Thrilled, he immediately hired a couple of local filmmakers to make a documentary about his assured rise to fame and riches. They ended up capturing a Hindenburg disaster on film.
When aliens land and ask us for positive reasons why we shouldn’t be assimilated, I don’t there’ll be many fingers pointing at Troy Duffy. Arrogant, belligerent, with a tendency for insulting the big-name actors that he’s supposed to be schmoozing, he’s never made a movie before, and hasn’t even been to film school. He brags about showing up to production meetings hungover and wearing last night’s trousers. He has one talent: malapropism. “We’re a cesspool of creativity!” he exclaims. Elsewhere, he schools a naysayer: “Get used to my film career, ‘cuz it ain’t going anywhere.”
His boorish antics land him on Hollywood’s collective shit-list, and soon he receives a call from Weinstein. His film has been put into dreaded “turnaround” mode, halting production until a new deal can be negotiated. When a new offer to pick up the film emerges, its financing is very, very thin. And when the film is made, nobody wants to distribute it.
Another plot thread involves Duffy’s band, The Brood, who received a label deal to score the soundtrack to his film. His bandmates soon come to suspect that Duffy is not sharing his sudden windfall equally. At first Duffy says they don’t deserve a share of the royalties. Then, he moderates his position. “You do deserve it, but you’re not gonna get it.”
Things go from disaster to disaster, with Duffy’s family, co-producers, and bandmates going along for the ride (it’s not their first time dealing with this guy. You think they suspect there’ll be rubbernecking opportunities aplenty). As his projects steadily burn down, there’s endless scenes of Troy either partying or being a jackass. No doubt he fancies himself a work-hard-play-hard type, like Howard Hughes. But he hasn’t actually achieved anything yet. He’s like a runner who wants the champaign popped at the 900m line.
The documentary is fairly narrow in focus. We don’t see the critical moment where Duffy negotiates the film deal in the first place. And it doesn’t delve into the conspiracy theories about why Weinstein took a chance with Duffy, even if only for a figurative moment. It’s been speculated that he never planned to make Duffy’s film, that The Boondock Saints was destined for turnaround since day one, and it was just a PR stunt for his company. Yank a peasant out of the mud, and put a crown on his head. Then, when the cheering crowds are gone, quietly take it away. We don’t know if this is what happened. It’s certainly about as plausible as Weinstein trusting Duffy with millions of his dollars.
Ironically, Duffy’s film has proven to be massively popular on DVD. Unfortunately, he signed a contract that does not make him party to DVD profits.
It’s one thing to make a movie that relies on secrets and mysteries, never explaining everything – but then you lose the viewer. Something has to make sense. We get tired of being jerked around. Your movie can’t be the equivalent of a child saying “I know something you don’t know!” for 2 hours. The audience won’t hang around for forever.
But the other extreme is equally bad, where a movie anxiously contorts itself into a pretzel trying to “make sense”, killing all imagination and wonder in the process. As the line goes, explaining a joke is like dissecting a frog. You understand it better…but the frog dies.
Donnie Darko somehow combines the bad aspects of both, creating a specious dream narrative burdened that somehow possesses the need to literalize itself with scientific explanation.
The premise is tantalising. A troubled young man is called from his room by a figure in a rabbit suit – this apparent saves his life, for a jet engine crashes into his room as soon as he leaves.
The story soon becomes muddled, and the director’s cut merely shines an extra 10 watt bulb into the murk. Donnie has obviously been saved for a reason…but what? It seems time travel is involved. Something about multiple universes. Donnie travels from place to place at the behest of Mr Rabbit Suit, doing various things, but there’s a layer of confusion preventing them us from seeing the higher purpose. It’s like playing an adventure game when you can’t work out what you’re supposed to do, so you just blindly click on everything in sight.
Donnie Darko has style – all kinds of style. But what, ultimately, is it doing? It’s not a departure into the Land of Lynch – the movie obviously has rules, it’s obviously humming along to some hidden tune we can’t hear. It invites logical analysis…but sadly, logical analysis gets turned away at the door. Sorry sir, you aren’t on the guest list.
It does give an unsatisfying, fairly thin scientific non-explanation for the events in the book. The wonderfully creepy atmosphere is immediately dispersed like fart gas when Donnie starts reading about what’s happening in a helpful textbook called The Philosophy of Time Travel. Stupid. Who thought this was a good idea?
Ultimately, we never know the full story of Donnie’s strange experiences. There are fansites dedicated to explaining this movie, especially its profoundly confusing final scenes. Explanations coil around and around on themselves until you’re left with no choice but to think “why even analyse this? It’s a nonsense. There’s no way, given these facts, to arrive at a consistent conclusion.” Normally you can make any bizzaro version of a theory work by adding enough epicycles and equants, but not here. Where, ultimately, does the aircraft engine come from? The real world, or Donnie’s “tangental” one? Neither makes sense. This movie is impervious to reason.
This movie annoyed me to a degree that probably isn’t healthy. I wonder if the director can furnish answers about this movie. Someone should beat it out of him – my suggestion is with a jet engine.
Tim and Eric’s comedy is about weapon-grade awkwardness. They’re the kings of off-kilter timing, inexplicable malapropisms, garishly slapdash special effects, and reaction shots that last two seconds too long. Their style resembles banal daytime TV fed through some sort of cosmic dislocator so that everything is 10-15% off.
Although in this case, it’s more like a banal direct to video movie. The premise: the Schlaaang corporation gives Tim and Eric a billion dollars to make a movie, which they squander on diamonds, helicopter rides, and a $500,000 a week spiritual guru. When they deliver a ridiculous 3 minute film starring a Johnny Depp impersonator, an enraged Tommy Schlaaang orders them to pay back the billion dollars. Destitute, they end up hiding at a derelict mall while ducking Schlaaang’s thugs.
Tim and Eric adjust to their new home, which is filled with such oddities as a used toilet paper store, a sword salesman who earns money by not selling swords, and a man-eating wolf that stalks the food court. They make friends, and enemies, and learn an important lesson: sometimes you gotta bring knives to a gunfight.
Some scenes perfectly nail the uncomfortable Tim and Eric vibe (there’s an almost impossible to watch scene where Eric starts to loudly masturbate off-camera, and it doesn’t let us go until he reaches his climax). Other scenes drag like hell, and have little energy. There’s a scene where Tim and Eric are trying to buy the mall from a neurotic Will Ferrell, and he forces them to watch Top Gun not once but twice. It probably sounded hilarious on paper. On screen, you’re thinking “okay…feel free to go somewhere with this any time, boys.”
This movie exposes the limitations of the Tim and Eric format, which is that they have trouble sustaining interest in their schtick for long periods of time. They were at their best in Awesome Show, Great Job, where they bombarded you with sketch after sketch. While you were still recovering from a left hook, in swings the right. But the artistic strictures of film means they have to keep scenes going, and going, and going…and the cider goes flat. They rely on the unexpected, and too much of the unexpected means your tastes adjust downward like a pupil under a bright light. Their ironic kitsch starts to seem like genuine kitsch. Their awkward pauses and affectations seem like random stupidity.
It’s fun to be in Tim and Eric’s world, but honestly you don’t want to be there for long. Billion Dollar Movie is like spending 94 minutes on a roller coaster. Fun at first, but after a certain point you just want to get off.
Disclaimer: if it has “James Rolfe” or “AVGN” on it, I am there, wearing the t-shirt. Say what you will about his writing and acting skills, the concept he had (a foul-mouthed nerd plays and critiques “shitty games that suck ass”) made him one of the original Youtube viral successes, and he never had to lip-sync an embarrassing europop song to do it.
That said, here comes the pain.
What can I say about the long-awaited AVGN movie? It isn’t funny. It consumed a quarter of a million dollars, several years of James’ life, and deprived us of countless AVGN episodes…and I sat in my seat, waiting nearly two hours for it to get good. I laughed about three times. Mostly because the movie was trying so damn hard that I didn’t want to hurt its feelings. It uses the “two people sound like they’re having sex but they’re actually doing something different” gag. That’s the kind of screenplay-level desperation we’re dealing with here.
The concept behind the movie is the notoriously bad Extra-Terrestrial videogame for the Atari 2600 (which killed the early videogame industry, was mass-buried in landfill, blah blah, everyone knows the story). Remember how it became a running joke that James would refuse to review that game? Well, he’s finally doing it. But why the chickenshit renaming of “ET” to a fictionalised game called “Eee-Tee”? It’s not as if isn’t selling DVDs full of copyrighted game footage already.
The film’s surprisingly talky and elaborate for a character normally associated with scatological profanity and temper tantrums. Soon we learn about government conspiracies and Area 51 and alien baddies. Is there a need for this stuff? We just want to see James doing his thing: ripping on shitty games. Instead we’ve got him uncomfortably acting out weird, not especially funny scenarios with a cast of characters we don’t care much about.
The problem isn’t the small budget – Blair Witch was made for less. The problem is James: and his comedic limitations. Here’s the harsh truth: he isn’t a jack of all trades, able to sing and dance and conjugate sixteen versions of “shitwaffle”. He lucked his way into a format that he was well-suited for (10-20 minute web shorts)…but that’s pretty much where his talents end. I have no desire to see him in full-length movies with actual storylines. And the moments in his AVGN videos that get high-flown and pretentious (the R.O.B. video, anyone?) are the precise moments when I set Youtube’s playback to 2x speed.
The movie winds to its conclusion, and we get to the high point: the review of ET…Or “Eee-Tee”, I guess. It’s kind of quiet and dispirited, low on rage and profanity, but it’s the best part of the movie, because it’s honest. James comes to the realisation that ET isn’t the worst game ever made, and that the problem is with us, and how we manage our expectations. One feels justified in thinking he might be talking about the movie, too – how some people expect the moon on a fucking stick, when sometimes you have to enjoy something for what it is.
That’s what I think he’s saying, anyway. But I took a different lesson from it: know your limits. James is a great web comedian. But he’s never going to be a movie star, and this movie writes “QED” on that statement with permanent ink.
I think I’m the only person on the internet who likes this movie. It’s pretty funny. It has some clever lines, and really good acting. And it’s flaws are the “good” kind of flaws, in that they are thought provoking more than irritating.
The movie consists of various Tucker Max stories plugged into a running storyline. If you’ve never read Tucker Max, he’s what Hunter S Thompson would be if he hadn’t had to do all that tiresome reporting. His stories aren’t great literature – they’re frequently much better. The three main characters are Tucker, Drew (based on SlingBlade) and Dan (a composite of various Tucker Max friends), who go to a stripclub in Salem, lying to Dan’s fiancee in the process. Then begins a series of tragic misadventures where Tucker learns valuable lessons about who cares.
The acting’s great. Matt Czuchry’s Tucker has a likeable energy – which he needs, because his role requires him to do very unlikeable stuff. The SlingBlade character is a misanthropic Napoleon Dynamite who sells every line of dialogue like he’s earning a commission. The interesting part of the movie isn’t the story, it’s the energy generated by the interactions of the three male leads. IHTSBIH makes me feel the same way I feel about South Park – I don’t care much for its supposedly brilliant satire and social commentary, I just like seeing the four kids fooling around.
Unfortunately, the movie has issues. To be fair, so does Tucker Max, and those issues make him attractive to women. Doesn’t really work here, though. This movie’s issues do not make me remotely feel like buying it a drink, unless it’s a drink of acetone.
A lot of the lighting is pretty terrible. SOME scenes look good (like ones in the school). Others (such as the opening scene) look like they were shot by college kids on a rented Arri. How’d they fuck it up this badly?
But the main problem is the writing.
The dialogue doesn’t sound like something a person would say. It all sounds “written”. The road trip is a good example. SlingBlade gets hungry and goes on a monologue about the charms of caramelised fast food (“…if you EVER speak ill of the Pancakewich again I will personally force-feed you one while I fuck you in the butt using the wrapper as a condom and then donkey punch you when the infused syrup nuggets explode in your mouth!”). Fans even somewhat deep in the game will recognise this monologue as being, almost word for word, a post the real-life Slingblade left on the Tucker Max Message Board. It’s hilarious when you read it, but when you have an actor read it out it sounds like…well, like a person reading a forum post out loud.
Sometimes the writing’s just plain sloppy. At one stage, Slingblade says Tucker will probably get AIDS, to which he replies “it’s basically curable. It doesn’t even show up in Magic Johnson’s blood any more.” Slingblade does a take, then replies “so you’re saying Magic Johnson’s black…and has AIDS…and has it better than me?” Given Tucker’s initial comment, the quip doesn’t make sense. It’s just lazy, forgetful writing. You can’t have a character quip without being set up for it.
This movie made basically no money, which is a shame. At least Tucker stuck to his guns and retained creative control. I recall him saying in an interview that he would never give it to a Hollywood flack to make, because “there’s no chance he would do anything except fuck it up”. So instead, he kind of fucked it up himself. Perhaps he wouldn’t have it any other way.
In one of his books Neil Strauss says something about male psychology. You can take literally any task in the world, give it grades, rankings, and scores, and men will become obsessed with it. What’s the point of martial arts? To learn how to defend yourself? Probably. Most of the guys at your local McDojo are there to attain a higher belt level.
Donkey Kong is an arcade game released in 1981. It runs on a 3MHz CPU, a 224×256 resolution, and the game mostly involves dodging barrels thrown by a gorilla. But because there’s a world record at stake, grown men play it obsessively.
This documentary covers the war to set the top score in Donkey Kong. For many years, the highest score was held by a hot sauce entrepreneur called Billy Mitchell. Then, in 2007, an unemployed schlub called Steve Wiebe set a new record, causing a scandal in the community.
I mistrust King of Kong as a documentary. Its events seems too perfect, too movie-like, too different to real life. But it’s interesting. Lots of battling egos. I liked the way it captures the exhaustion of extended gaming marathons, with the players’ brains grinding themselves to mush. It’s not barrels or fireballs that kill the players at this level, it’s their own fatiguing mental circuits.
Wheels spin within wheels. How do you verify a high score in a videogame? Is a videotape enough, or do you need to perform it live at a “meet”? Is it possible that Steve Wiebe is playing on a “fixed” board that makes it easier to score? Is he being shafted by Twin Galaxies, the organisation that verifies videogame scores?
This movie could cause a psychoanalyst to start climbing the walls. Billy Mitchell in particular seems to have missed his true calling as a cult leader. He’s creepy, charismatic. He doesn’t speak, he asserts. Steve Wiebe seems much more down to earth, but his obsession with the game is only slightly less odd. There’s other memorable characters, like Walter Day, the incongruous head of Twin Galaxies, and Brian Kuh, a weird yes-man in Billy Mitchell’s corner. He doesn’t seem like a guy who has ever spoken to a girl, although he might not be a virgin if you take my meaning.
Probably the most bizarre person in this movie is Roy Schilt, “Captain Awesome”, who talks about his world record in Missile Command like it’s the Pulitzer Prize, and wonders why he hasn’t appeared on any TV shows yet.
And it does seem like a peculiarly male obsession. What’s one of the most popular games among women? The Sims, which has no goals, no scores, no competition. You win when you decide you’ve won. But men seem to need an element of contest in their games. Put them in suburban homes, put them in suits, give them haircuts (a poor one, in Billy’s case), and it doesn’t matter. Only the dead have seen the end of war.